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Showing posts with label skin. Show all posts

Friday, March 11, 2016

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Blueprint 3D v1.0.4 + Mod

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: AN ENTIRELY NEW GAMING EXPERIENCE

"In the crowded market of puzzle apps, Blueprint 3D shines for its uniqueness."

Magical 3D motion puzzle game

Never before seen gameplay

• OVER 300 LEVELS OF PURE AMAZEMENT!

Each level begins with a mysterious clutter of seemingly chaotic dots and lines. Underneath all the chaos, however, lies a beautiful blueprint image waiting to be uncovered. It’s right there in front of you: Just drag your finger across the screen to rotate the figure, and all of a sudden you’ll notice that the lines start to make sense! Solve the puzzle by rotating the figure in all directions and on all planes until you hit the sweet spot. Once you’re there, the secret picture will reveal itself. Wait till you see this in action!

• INCLUDES 11 THEMES AND FREE UPDATES!

Reveal hundreds of artistic images and amaze your friends with the magic of this app. Select your picture challenge from the following themes:

• ORIGINAL SOUNDTRACK

Each theme comes with its own original music, but feel free switch to your favorite tracks in iTunes. Whatever your musical preference, this app is sure to deliver a delightfully artistic multimedia experience.

• TROPHY ROOM, ACHIEVEMENTS AND LEADERBOARD

Earn trophies while you unlock new images and add your prizes to your Blueprint 3D trophy room. Unlock Google Game Service achievements and post the leading high score.

Feature Overview:

✓ Amazing 3D Motion Puzzle

✓ More than 300 Levels

✓ 11 Theme Packs

✓ Google Game Service Support

✓ HD Graphics

✓ Smooth Graphics

✓ Original Soundtrack

✓ Trophy Room

✓ Global High Scores

✓ Achievements

Whats in this version :

- Bug fixes and optimisation

- Optimisation for devices with Intel CPU

More Info Blueprint 3D v1.0.4 + Mod

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Friday, February 19, 2016

Game Design as a Catalyst For Learning

Over the course of this school year, I have been fortunate enough to share ideas on technology integration with Judy Wilson, my children’s principal at P.S. 3 in Staten Island, NY.  Many of these conversations focused on my own son’s use of technology as a catalyst for creativity, problem solving, and critical thinking developed by playing Minecraft and using iMovie to storyboard and create his own movies.  These conversations eventually led Judy to include Nicholas in a pilot program at the school where students would be creating virtual reality games after the regular school day.  As someone who loves educational technology and knowing how much my son does as well, my wife and I figured this was an unbelievable opportunity that couldn’t be passed up.
My son and PS 3 student Nicholas playing a virtual reality game created by his peers.

After participating in the program for over three weeks, Judy invited us to see firsthand what the students had been doing.  This was where I finally learned about VR Quest™ developed by Warren Black.  Warren developed this program for middle and high school students, but Judy convinced him that elementary school students could do it.  With the help of teachers who stepped out of the box to work with the kids – Justine Kostenbader (Technology) and Mr. James Laieta (Language Arts) – the after school program was born.  The resulting pilot consisted of mostly fifth and fourth grade students as well as just two students in the second grade.  I cannot begin to explain how excited I was when I found out that my son Nicholas was one of the two second grade students authentically engaged in the design of games to solve complex programs.

VR Quest™ is a fun and educational project-based learning (PBL) model that integrates fully immersive Virtual Reality technology.  It enriches students’ lives by offering computer and real-life skill instruction delivered through comprehensive projects in the subject areas of science, history and social studies.  Each VR Quest™ project has a specific content area as its "lead" theme. As the project unfolds, a myriad of other subject areas and disciplines are woven into the mix to create a rich and challenging cross-curricular experience. Check out what some schools in Hawaii are doing with VR Quest™.

VR Quest™ students work as a team to create a Virtual Reality multimedia environment. They develop a vested interest in their project by becoming an integral part of a production crew and participating in a challenge or theme, which relates to their own lives. Creating their virtual worlds helps students develop skills in game design, art, storytelling, 3-D animation, computer literacy, research, reading, problem solving, critical thinking, and teamwork. Upon completion of the project, students enter their virtual worlds via a head-mounted display and interact with their creations.

The two lead themes that students could choose from were ancient Egypt and Mars.  Can you guess which theme most of them chose?  The entire activity is connected to the Common Core and consists of seven specific steps:

  1. Define objective
  2. Brainstorm
  3. Research on Macs
  4. Storyboard by hand
  5. Build the interface
  6. Pilot test of game created
  7. Take completed project home to play

Below is a video highlighting the work done by these students.


It was so exciting to see what my son and his classmates had created.  It was apparent from their presentations that the project focused on essential skills sets (communication, collaboration, creativity, critical thinking, problem-solving, global awareness) and was thoroughly engaging.  Just watching these young children line up to play each other’s games and explain what they had created at 7:00 PM was a testament to the effectiveness of this program.  I commend both Judy Wilson and Warren Black for providing my son with this enrichment opportunity.  Now I have to work on brining this amazing program to the students of New Milford High School.

To learn more about VR Quest contact Warren Black at 631-365-2506 or wblack@vrquest.com


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